![]() This is partly why Swordwrath spam is the go-to strategy for those games, since user-controlled Swordwrath can reliably become killing machines in the hands of a skilled player, and an early rush can easily kill off the enemy's Miners and leave them crippled for the rest of the game. In addition to letting you command a unit manually rather than leave it to the whim of the fairly rudimentary AI (allowing you to, say, dodge arrows from Archidons), this also gives that unit a bonus to its damage output, allowing them to fight much more effectively against enemies. Manual unit control in the first game and Legacy.Stick War 2, on the other hand, introduced a much more sophisticated, RTS-style control scheme (including support for right clicks, a rarity in Flash games), more units, and multiplayer gameplay in the form of Stick Empires, making it a very worthy successor to the name. Even Better Sequel: The original Stick War, while already impressive for its time, had a simple campaign and nothing else, with fairly simplistic controls and mechanics.Given the tendency of Order mirror matches in Stick Empires to result in Archidon deadlocks while both sides repeatedly send in Spearton cannon fodder (because the side that stops training Speartons first gets overrun), it's probably not surprising that Stick War 3 introduced a spell that counters ranged units specifically. Because of the playing field being one-dimensional, flanking is not an option and thus a mass of Archidons with Spearton cover is nigh-unapproachable without getting your units shot to pieces. In the multiplayer games, the go-to composition is, more often than not, Speartons and Archidons, with the Speartons forming a bulky frontline while Archidons provide long-range firepower.Swordwrath use was a lot less significant in the multiplayer games, though, mainly because they were balanced much better there. Many players attempting to speedrun the games will often upgrade their Swordwraths early to make this strategy more effective, and to swarm the enemy with dozens of dozens of Swordwrath to secure victory. Complacent Gaming Syndrome: Two words: Swordwrath Spam.Read it here .Ģ3/6/13 : Vote for your favourite Unit here. See the updates page to see the most recent updates and announcements!ġ5/6/13 : The first story in the form of a comic is released. ![]() ![]() In addition to just this wiki, resources like the Stick Empires RTS wiki and the Stick War Wiki provide more information on the series as a whole if you are interested in learning more.įeel creative? Head on over to our partners over at the Stick Empire Fan Stories Wiki and start creating your own lore for the Stick Universe! Featured Poll This wiki is designed to give helpful information and strategies about the game, so please enjoy :) There is a large community and there are many clans that are taking applications joining a clan gives a tight knit group to have fun with and war against other clans. Stick Empires (SE) is a multiplayer online RTS game created by CRAZYJAY (Jason Whitham) with Brock White and Winston Zhang.
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